Ben-Bow Enrichment Learning Centre in Klang
29/ 12 / 2018
The design develops into the final scheme of design where it interprets the tendency of creating interest through enclosure. The enclosure setting fits the contexts of creating a separate realm in conjunction of the prevailing street context. The realm where people can retreat and dwell into by having spaces to informally and formally elaborate learn through the form of classrooms &workshops, public rentable outlets giving a sense of place for anyone, a canteen to rehydrate oneself, public toilets accessible for everyone, dynamic facade initiative where greenery can be planted and replanted, and a compact "park". Spaces of place-making which develops with humankind in relation with the built form.
Studio V
BEN - BOW LEARNING CENTER IN KLANG
![Ben-Bow cottage](https://static.wixstatic.com/media/f4fdeb_0db94639c0a6473cb586941612fdaae5~mv2_d_8642_6294_s_4_2.jpg/v1/fill/w_784,h_546,al_c,q_85,usm_4.00_1.00_0.00,enc_avif,quality_auto/main%20render.jpg)
Klang heeds the call towards a new form of social living through an architectural intervention which embodies the vibrancy nature in people to further gentrify the vicinity of the area regularly. Thus, the proposal of a design to interpret the needs of the people ideal learning centre of what can be done for the people, whilst an initiative adjourning the sprout of negative perception of the withered site. The Ben-Bow learning centre as a catalyst to reform the social vibrancy amongst the immediate column of people, to inject a social bond with one another which then results to the meaning of the site and its context.
KEH дOM house. Retreat House in Cameron Highlands
Revit Modeling & Documentation
3 / 11 / 2017
This project involves the production of Revit model of the selected architecture design using Architectural Components such as Wall, Roof, Stairs, Floor, Curtain Wall, Doors and Windows. At the end of the project, the model shall be used to generate documentation drawings, using Revit Architecture’s Documentation Components such as Sheets, Titleblock, Sections, Room Tags, Schedule & etc.
OBJECTIVE
The objectives of this project are:
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Understand and apply Revit Architecture’s modeling tools to generate a building model.
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Understand and execute the Documentation Components of Revit Architecture to create drawings documentation
LEARNING OUTCOME
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To produce a Revit model of the selected architectural design.
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To produce architectural drawings documentation of the selected architectural design.
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To record Work in Progress (WIP) as progressive evidence of the working p
Overall massing digital model
![](https://static.wixstatic.com/media/f4fdeb_29fbf64b7f4a4deabb77e6e89d229f19~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_29fbf64b7f4a4deabb77e6e89d229f19~mv2.png)
Flooring guidance along with the grid line dimensions
![](https://static.wixstatic.com/media/f4fdeb_324c962d47b94ea1ae8efff06278ff8b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_324c962d47b94ea1ae8efff06278ff8b~mv2.png)
Added architectural walls along the sides of floors
![](https://static.wixstatic.com/media/f4fdeb_25a177ff3dd24ea58ee1f4b7fb479ffa~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_25a177ff3dd24ea58ee1f4b7fb479ffa~mv2.png)
interior furnishings
![](https://static.wixstatic.com/media/f4fdeb_29fbf64b7f4a4deabb77e6e89d229f19~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_29fbf64b7f4a4deabb77e6e89d229f19~mv2.png)
Flooring guidance along with the grid line dimensions
Family digital model
![](https://static.wixstatic.com/media/f4fdeb_d8f2104683ed452a95f49002dcaae166~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_d8f2104683ed452a95f49002dcaae166~mv2.png)
references line placed for customized door
![](https://static.wixstatic.com/media/f4fdeb_62245f0f0b95407a97ab158a53d363f6~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_62245f0f0b95407a97ab158a53d363f6~mv2.png)
door is created by extruded out
![](https://static.wixstatic.com/media/f4fdeb_5a888571501c43799244533dd1947632~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_5a888571501c43799244533dd1947632~mv2.png)
![](https://static.wixstatic.com/media/f4fdeb_d8f2104683ed452a95f49002dcaae166~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_d8f2104683ed452a95f49002dcaae166~mv2.png)
references line placed for customized door
Rendered images
![](https://static.wixstatic.com/media/f4fdeb_6bbcd1eae8054f8e810ac0e094a03012~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_6bbcd1eae8054f8e810ac0e094a03012~mv2.png)
rendered image using the render tray in revit
![](https://static.wixstatic.com/media/f4fdeb_6c4bc038777741e0aef38dc28b08370d~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_6c4bc038777741e0aef38dc28b08370d~mv2.png)
interior decal with persistent color and texture
![](https://static.wixstatic.com/media/f4fdeb_72031be55ff3499b81e04e92922f5336~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_72031be55ff3499b81e04e92922f5336~mv2.png)
bedroom render with customized cupboard
![](https://static.wixstatic.com/media/f4fdeb_6bbcd1eae8054f8e810ac0e094a03012~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_6bbcd1eae8054f8e810ac0e094a03012~mv2.png)
rendered image using the render tray in revit
Template fitting in
![](https://static.wixstatic.com/media/f4fdeb_25a177ff3dd24ea58ee1f4b7fb479ffa~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_25a177ff3dd24ea58ee1f4b7fb479ffa~mv2.png)
plans are amended and arranged by fixing the gridlines and secion lines
![](https://static.wixstatic.com/media/f4fdeb_1c302e30ba83424fa164158160571fd8~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_1c302e30ba83424fa164158160571fd8~mv2.png)
house plan with grids fitted into an a1 template
![](https://static.wixstatic.com/media/f4fdeb_6148c7ed66fb4a51855c7590e8caa579~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_6148c7ed66fb4a51855c7590e8caa579~mv2.png)
room arrangement on floor one and two is dragged into the template with the room schedule and rooming legend
![](https://static.wixstatic.com/media/f4fdeb_25a177ff3dd24ea58ee1f4b7fb479ffa~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_25a177ff3dd24ea58ee1f4b7fb479ffa~mv2.png)
plans are amended and arranged by fixing the gridlines and secion lines
Project 2: Exterior & Interior Renderings
1 / 12 / 2017
The third project involves the production of photo realistic still renderings using 3DS Max of the selected architecture design with materials, appropriate camera views and post-production enhancement on the visual outcome. The visualization work would be assessed on the types and ways materials are used, types of lights and effects used to set up the scene, setup of appropriate camera views for rendering and skills of using post-production tools to enhance the visual outcome.
OBJECTIVE
The objectives of this project are:
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To create materials for 3D objects.
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To use lights in 3DS Max for exterior and interior rendering.
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To set up good photographic compositions using cameras in 3DS Max for final rendering.
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To understand and execute the appropriate rendering settings.
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To enhance the visual outcome of the renderings using post-production tools.
LEARNING OUTCOME
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To produce photorealistic renderings
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To record Work in Progress (WIP) as progressive evidence of the working process
Adjusting angles and setting up components
![](https://static.wixstatic.com/media/f4fdeb_54a75c03b64348a181c10f08c17fb657~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_54a75c03b64348a181c10f08c17fb657~mv2.png)
setting up mr. sunlight parameters using the photometric light positioner
![](https://static.wixstatic.com/media/f4fdeb_81cb6977c70a4fdf8428ee26ec48fff3~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_81cb6977c70a4fdf8428ee26ec48fff3~mv2.png)
assigning rendering mental rays in render setup panel
![](https://static.wixstatic.com/media/f4fdeb_097e9048d1d84ab2a87777c51715d540~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_097e9048d1d84ab2a87777c51715d540~mv2.png)
setting dimension measurements into milimetres
![](https://static.wixstatic.com/media/f4fdeb_54a75c03b64348a181c10f08c17fb657~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_54a75c03b64348a181c10f08c17fb657~mv2.png)
setting up mr. sunlight parameters using the photometric light positioner
Assigning materials through material page
![](https://static.wixstatic.com/media/f4fdeb_3525a9ced3ad497ca7e617de8e9d03c9~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_3525a9ced3ad497ca7e617de8e9d03c9~mv2.png)
open um material menu pressing m on keyboard and changing mode to compact mode
![](https://static.wixstatic.com/media/f4fdeb_d8eac5a5bb7f4835840f814d0d8d08c4~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_d8eac5a5bb7f4835840f814d0d8d08c4~mv2.png)
get materials
![](https://static.wixstatic.com/media/f4fdeb_722ecf407f4c4cac876aec40d1de2c02~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_722ecf407f4c4cac876aec40d1de2c02~mv2.png)
test render
![](https://static.wixstatic.com/media/f4fdeb_3525a9ced3ad497ca7e617de8e9d03c9~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_3525a9ced3ad497ca7e617de8e9d03c9~mv2.png)
open um material menu pressing m on keyboard and changing mode to compact mode
Detatching components
![](https://static.wixstatic.com/media/f4fdeb_2463b25a39b9424e8835174df4f7c36f~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_2463b25a39b9424e8835174df4f7c36f~mv2.png)
selecting a mesh component and click modifier tab to be editable mesh
![](https://static.wixstatic.com/media/f4fdeb_d6b0d60bdc6d4d46a1f523f661d15e1a~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_d6b0d60bdc6d4d46a1f523f661d15e1a~mv2.png)
select element
![](https://static.wixstatic.com/media/f4fdeb_da6642d7fc904942813c7e5adbe7a260~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_da6642d7fc904942813c7e5adbe7a260~mv2.png)
assign material
![](https://static.wixstatic.com/media/f4fdeb_2463b25a39b9424e8835174df4f7c36f~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_2463b25a39b9424e8835174df4f7c36f~mv2.png)
selecting a mesh component and click modifier tab to be editable mesh
Custom materials
![](https://static.wixstatic.com/media/f4fdeb_c10e6ee7e0cd4ae8b4fd864da0276626~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_c10e6ee7e0cd4ae8b4fd864da0276626~mv2.png)
select arch and design mental ray template
![](https://static.wixstatic.com/media/f4fdeb_671e93ee06374f8ba53ec092b30326b9~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_671e93ee06374f8ba53ec092b30326b9~mv2.png)
under general maps, select diffuse color and click bitmap from category lists
![](https://static.wixstatic.com/media/f4fdeb_0a903a265bcf49beb436910d430c7f61~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_0a903a265bcf49beb436910d430c7f61~mv2.png)
tadaa
![](https://static.wixstatic.com/media/f4fdeb_c10e6ee7e0cd4ae8b4fd864da0276626~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_c10e6ee7e0cd4ae8b4fd864da0276626~mv2.png)
select arch and design mental ray template
Skydome, environment and exposure, and plane texture, png. renderings
![](https://static.wixstatic.com/media/f4fdeb_b82cd253c5604ff4ace15d90d589648d~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_b82cd253c5604ff4ace15d90d589648d~mv2.png)
enter environment and effect tab by clicking 8 button keyboard
![](https://static.wixstatic.com/media/f4fdeb_ef8c94eaa42044328df01eb3db3c1e61~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_ef8c94eaa42044328df01eb3db3c1e61~mv2.png)
ensure environment tab is set to mr physical sky and exposure to control camera physical control
![](https://static.wixstatic.com/media/f4fdeb_93d97baccea94c55a685401f9900e1f5~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_93d97baccea94c55a685401f9900e1f5~mv2.png)
![](https://static.wixstatic.com/media/f4fdeb_b82cd253c5604ff4ace15d90d589648d~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_b82cd253c5604ff4ace15d90d589648d~mv2.png)
enter environment and effect tab by clicking 8 button keyboard
Post-production
![](https://static.wixstatic.com/media/f4fdeb_0cce41637d6a43318fdcf358aeb173b3~mv2.png/v1/fill/w_953,h_536,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_0cce41637d6a43318fdcf358aeb173b3~mv2.png)
![](https://static.wixstatic.com/media/f4fdeb_ee67a8b67cf0404691f65d445a62455b~mv2_d_5333_3000_s_4_2.jpg/v1/fill/w_978,h_550,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/f4fdeb_ee67a8b67cf0404691f65d445a62455b~mv2_d_5333_3000_s_4_2.jpg)